epwa_header.JPG

R O L E P L A Y I N G - G U I D E

In this business, the business of fantasy wrestling, the emphasis is on your Roleplaying skills.  While nearly all applicants to the EPWA will be experienced Roleplayers, even veterans sometimes need a little good advice to get back on track.  What follows is a collection of several hints and good advice accumulated over time, designed for your benefit. 

1. [ The Gimmick ]

Perhaps the most important part of the wrestler, at least when it comes to writing Roleplays (referred to in the EPWA as interviews to maintain a sense of realism).  Your wrestler' gimmick is what determines how he acts, and speaks, as well as determining the ring attire he wears.  For example, the "old" Undertaker (Pre-American Badass), was supposed to represent the epitome of evil in the WWF.  As a result, he talked all demonic and preached how his enemies would rest in peace, he acted quite morbid during all his interviews, and his entrance costume was designed to complete this look.  In the EPWA, before you even apply with a character, you need to think of what sort of character you want to have, and then modify everything on the application accordingly.  For example you may want a wrestler who is cocky and arrogant, in which case of course he wouldn't be doing interviews in a cemetary except in extreme circumstances.  Your gimmick is the cornerstone of your character, and as such warrants the most attention.

2. [ Alignment ]

Your character's alignment determines how the fans react to him.  Your alignment should coincide with your gimmick, so if the fans are supposed to respect your character, don't make him a monster heel.  In the EPWA, alignment is classified as follows:

    BabyFace - The fans love this type of character, and give him a huge pop the second they hear his music. (e.g. The Rock)
    Face - Although he doesn't get as big a pop as the babyface, this character is still a fan favorite and gets cheers when he enters the arena. (e.g. Too Cool)
    Neutral - The neutral character is just that.  He gets a mixed reaction from the crowd depending on what he's done as of late.  This is sometimes said to be the best alignment because you can be both a face and a heel at the same time (e.g. Chris Jericho)
    Heel - The opposite of a face, this character is the cut-throat type who will resort to cheating in any way possible to win.  He is booed upon appearance and is generally hated by the fans. (e.g. Big Bossman)
    Monster Heel - The worst of the worst, the fans absolutely despise this character, although he always seems to win when everybody wants him to lose.  This character will resort to any trickery possible to win, including stacking the deck against his opponent and blatantly cheating.  The second his music hits, he gets booed out of the building. (e.g. Triple H/McMahon-Helmsely Regime)

3. [ Moves ]

All wrestlers have a list of their favorite moves; that is moves which they more often or not perform during matches, to either get the fans attention or to establish their alignments (i.e. cheating for a heel).  However not all characters can perform the same moves.  What we mean by this is that if your character is based on the Big Show and is 7'3" tall and say, 400 pounds, don't say he can do a shooting star press, because it's unrealistic.  Choose moves that would compliment your gimmick, so if your characer is supposed to be a great technical wrestler, then list a variety of suplexes and basic wrestling holds as his favorite moves.  If he's supposed to be a high flyer (a la Hardy Boyz) list daring aerial maneuvers like senton bombs and 450 splashes. 

4. [ The Interview ]

Having established the character, now comes the all-important interview.  While each of us have our own preferred methods of interviewing, there are a few basic hints that can and will help you if you follow them.  Just always remember the interview should not contradict your gimmick, and remember not to act contrary to your alignment in an interview (for example, if you're a face and you start beating up old ladies).  While this guide will not dictate what you should do when writing your interview, we can give you some advice:

    Always include a description of where the interview is taking place, even if it's something as trivial as an EPWA camera crew approaching your wrestler for an interview.  While you don't have to write a book for an introduction, try to describe the general surroundings as well as what your character is wearing.

     While not required, per se, it is generally helpful to pause every so often during an interview, even if you only say something along the lines of "[Wrestler's Name] pauses for a few seconds before contuing". 

    Try to use HTML to spice up your roleplays.  HTML is not required, but it increases the overall appearance of the roleplay.  A list of HTML codes that are normally used in Roleplays is provided in the next section

5. [ HTML ]

What follows is a small sampling of basic HTML, for those who do not know it.  Remember to close the HTML tag after the section you use it on by insterting a / before the tag. Ex: to close a bold tag, use </b>.

<p> paragraph tag, used to seperate paragraphs.  If nothing else, use this code to make your interview easier to read.

<b> for bold text

<i> for italic text

<font color="red"> for red text (note you may substitute any basic color name in place of red)

<font face="Courier New">  to change the font face (note you may use any font on your hard drive, but others will only see it if they have that same font installed.  We reccomend using basic fonts such as Arial, Verdana, Tahoma, Times New Roman, etc.)

6. [ Conclusion ]

Remember that everyone has their own style of Roleplaying, and we enocourage everybody to Roleplay differently.  The important thing to remember is that a Roleplay has to go along with your gimmick and alignment, or else it's no good at all.  If you honestly and truly require more Roleplaying help, get in touch with the EPWA Executive Board, and we will be happy to share some tips with you.  We hope this Roleplay guide has been helpful to you.

©2000 Elite Professional Wrestling Alliance, Inc. All rights reserved.
The contents of this webpage is protected under federal law and may not be reproduced in any way, shape, or form without the written consent of the webmaster(s). The EPWA is in no way affiliated with the WWF, WCW, ECW, or any other real wrestling promotion that may exist. Any likeness of an EPWA character to any person, living or dead, is purely coincidental, and should be taken as such. Please direct any questions and/or comments to the webmaster(s).